There was a significant association between adolescent video game time and poorer mental health. The results indicated that the average video game time was about 0.69 h per week. We collected data from primary and junior high schools in a poor, rural province in northwest China ( n = 1603 students) and used the Depression, Anxiety, and Stress Scales (DASS-21) to measure mental health symptoms. We measured the amount of time that adolescents in rural China spent playing video games and the association of video game time with their mental health. ![]() Also included are short films, cutscene films (made up of cutscenes and cinematics from the actual games), documentaries with video games as their subjects and films in which video games play a large part (such as Tron or WarGames).As digital devices like computers become more widely available in developing countries, there is a growing need to understand how the time that adolescents spend using these devices for recreational purposes such as playing video games is linked with their mental health outcomes. They include their scores on Rotten Tomatoes, the region in which they were released, approximate budget, their approximate box office revenue (for theatrical releases), distributor of the film, and the publisher of the original game at the time the film was made (this means that publishers may change between two adaptations of the same game or game series, such as Mortal Kombat). These include local, national, international, direct-to-video and TV releases, and (in certain cases) online releases. ![]() This page is a list of film adaptations of video games.
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